Wednesday, March 13, 2013

Flesh carver --- butcher

Flesh carver --- butcher

Butcher is not the name of a demon, but a demon's name, their hobbies blood and meat tenderizer. Butchers each under the crazy attack are trying to cut his rival broken, we can be fortunate butcher the number is not very much. Them from the flames of hell, often alone obey the command of Diablo. The powerful body is sewn pieces by other demons to life by an evil magic.
The fighting briefly introduced:

Associated with the whole battle the flames on the ground, in its attention to avoid burning before otherwise hurt very deadly, will flash one second prior to combustion. The battlefield the top two corners of the treatment well, 30 seconds CD is available again after use.

When close to the face of the butcher, he will be the release of the ordinary Slash and hop heavy Zhanji. For ordinary Zhanji melee can be hard to eat, but triple jump Zhanji preferably still dodge or appropriate around. If the target is not in melee range of the butcher, the butcher will hook over his head, the use of any one of the following two skills:

1. Throw meat hooks, If you hit the target, the target will be pulled to the butcher, and coma; followed butcher fatal Zhanji.

Hercules in a wide arc to throw a lot of cause piercing damage. When no target in melee range, the butcher may enter frenzy systemic flashing angry red (if near the butcher would be repulsed), butcher hard at high speed toward the goal. If you have not rushed to the players, will be a hit the wall and a coma (coma in boss kill Special Achievement).

Melee hero basically butcher will not put these two skills, only one case, that is the ground on fire, BOSS again on the fire, we go long he would put this case 45 degrees hook to hard to eat, the hook then hide Hold on a straight line on the line. The remote unit must cheer Note these two skills. Hooks side by side very intensive, especially skills, remember back to the blood or the opening of skills to avoid injury, the first skill must eye diseases deft escape, otherwise very easy to spike.

We need to pay attention to the boss violent mechanisms, floor flame in two minutes after a large number of intensive occur, leading to no shelter.

Monk solo purgatory butcher point is to first master the boss timeline: ordinary butcher attacks mixed with 2 hammer, then hit the fly and assault once, accompanied by full of fire, opening fire rarely, more and more behind. Understanding of the timeline of the boss, following in accordance with the characteristics of the boss to develop tactics: First boss violent mechanisms, it is doomed we can not rely on defense stream mill dead boss. Followed by the boss fatal attack, we can go places and skills to get away, after the boss will enter a period of vertigo any output, so we can choose to give up the defense and all turn into the offensive skills.

Open hands aura, plus speed rush to open blood (back to the weather summary) 15% damage increase for 45 seconds, I generally full of blood sometimes hard to eat a heavy hammer, because of the opportunity to dodge if dodge, a substantial increase in the output. Absorption shield + blinding interrupted directly get the first two hammer to hit the energy release Tornado is the fastest time to create his own set of buff, then enter the circulation. When energy is abundant, blinding or shield the CD output to maintain the conviction mantra, and then open the skill is interrupted or butcher's hard to eat a sledgehammer to increase my hurt.

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